City Items are objects that you can import in to your model and place using the City Item Tool.
You can import DXF files into a library, and then assign each DXF model to any City Item in your model. Data such as land uses and floor areas can also be added to each instance of a City Item in the City Item Properties panel.
You can save settings for City Items and create your own library of settings in the City Item Manager.
You can use City items to:
- enhance the visualization (add objects such as cars, lamp posts or street furniture)
- add detailed models of more architecturally complex buildings (you can add data to a city item such as building height and land uses)
- add detailed models of one or more urban blocks (you can add a mix of land use subdivisions)
Main characteristics of City Items:
- They are not fixed to any CityCAD Routes or Blocks. For example if you moved the block in the image above, the City Items stay in the same location.
- You can import any number of DXF files to assign to City Items. See Importing DXF City Items
- City Items have a 'base point' - to read more please see Importing DXF City Items
- You can specify an 'area' for the City Item in the City Item Properties. This works like the area (footprint) of a block. In the Advanced Preferences you can set whether this area is included in the total built up area when calculating net residential density.
- You can create and modify land use subdivisions within a City Item like a Mixed-Use Block. See City Item Properties for more information.
- City Items appear in the City, Movement and Appraisal Grid, and you can assign movement and appraisal settings (eg. costs and values, trip generation rates and parking info) to a City Item.
- You can change the default settings of a City Item in the Default City Item Properties panel. This panel appears in the properties panel if the City Item tool is selected but nothing is selected in the Main Display Window.
City Item Manager
You can create and edit your own library of City Item Types in this manager. They will appear in the Settings Library panel, where you can then apply the settings to city items already in your model.